• 29 August 2023 (29 messages)
  • @D5goph #50192 06:54 PM, 29 Aug 2023
    Admittedly, I am in this telegram chat for news and announcements and I personally have no interest in NCR
  • @sharkmare0001 #50193 06:57 PM, 29 Aug 2023
    One issue that prevents NCR being attractive as a way for people to have themselves funded also is in order to be liquid as someone not already in the crypto space you need to
    >get supporting wallet
    >find a supporting swapper
    >find an exchange that can pay out to you
    >buy eth to fuel the tranactions
  • @sharkmare0001 #50194 06:57 PM, 29 Aug 2023
    It' a process that is pretty roundabout for a lot of people
  • @D5goph #50195 06:59 PM, 29 Aug 2023
    But also, most projects in Neos (done by community members) are not done with profit in mind, but community and for the sake of sharing creativity. Folks will often give help on projects with no expectation of reward other than being friendly.
  • @IraIrick ↶ Reply to #50190 #50196 07:31 PM, 29 Aug 2023
    They could. We used to do stuff like that. There were a few big maker competitions, though they were organized through other channels. If you are interested in those, I'd recommend looking into Neos Festa and Creator Jam.
  • @760333748 #50197 07:58 PM, 29 Aug 2023
    The creators that won those got nice NCR prizes from the Community Developer Fund amongst other rewards. Theres still funds left in CDF. What projects do you have in mind? @boldparadoxal_eth I’m always interested in supporting good community projects.
  • @boldparadoxal_eth #50198 08:13 PM, 29 Aug 2023
    I guess I'm just confused why projects are shared only on the Discord, but not here. Even if the goal isn't to do a project for profit, receiving even a small amount could help distrobute the funding around, making it look more active on the chain
  • @mLehmk #50199 08:25 PM, 29 Aug 2023
    the discord is just about one of the many clients to come
  • Organizationally discord is a lot neater organized to share such unless you have a telegramm with channels
  • 30 August 2023 (15 messages)
  • Ingame transactions are more of a database with one external wallet id so there's no activity on chain unless withdrawing
  • @LinkaIndustries #50202 01:26 PM, 30 Aug 2023
    The database just tracks how much a user has and associates a internal wallet Id per account allowing karel to do the transaction to move ncr from that user to a external deposit address when it was manual idk if it still is only Karel can comment on that
  • @760333748 #50203 03:28 PM, 30 Aug 2023
    Glad to say that since the https://account.neos.com/ update withdrawals are fully automated. You can see them at the hot wallet that was created for the purpose here https://etherscan.io/address/0x884611bbc86d26270cFD26624bD756a749c25066#tokentxns My only job is to top it up when needed.
  • @760333748 #50204 03:30 PM, 30 Aug 2023
    Web registration has been added https://account.neos.com/ui/register Next up better Patreon rewards tracking, Neos Cloud space buying and staking. After that we'll be doing Worlds and Contacts panels.
  • @mLehmk ↶ Reply to #50203 #50205 03:42 PM, 30 Aug 2023
    Why top it up? I think it should contain all the NCR, that are in in-game accounts together. Except you mean something like ETH for paying gas
  • @Floximo #50206 03:43 PM, 30 Aug 2023
    I guess he means the automated wallet in charge of automatic transfers. We know all the stories about the millions lost by a simple software glitch because people assume software is perfect
  • @Floximo #50207 03:44 PM, 30 Aug 2023
    Its not a good idea to give the automatic system access to the main wallet^^
  • @Floximo #50208 03:45 PM, 30 Aug 2023
    But i am curious, how does the syncronization of the NCR on account.neos.com and of the NeosVR client now actually work? It seams there are still some issues?
  • @760333748 #50209 03:49 PM, 30 Aug 2023
    A hot wallet, meaning one that is connected to the internet holding all NCR on Neos Account managed wallets sounds like an unnecessary risk. Better to hold most of it in a more secure air gapped cold wallet.
  • NeosVR client needs updating in terms of NCR interactions as it still has the old withdrawal UI. Please use https://account.neos.com/ for everything related to NCR in the meantime.
  • @Floximo #50211 03:53 PM, 30 Aug 2023
    I see, but it seams like that it gets more difficult over time as more services (like storage) get payed from the ingame wallets while the syncronization isn't done?
  • @Floximo #50212 03:54 PM, 30 Aug 2023
    Its probably something to think about as soon as possible.
  • Totally, it’s the top priority of our webapp team right now.
  • Just a note to the registration page karel your captcha is not conformed to the css of the container for the register section and hangs over the edge
  • @D5goph ↶ Reply to #50214 #50215 04:19 PM, 30 Aug 2023
    It warms this old otter's heart to know that CSS is still a b*tch in 2023.
  • 31 August 2023 (87 messages)
  • @6479548203 #50216 07:40 AM, 31 Aug 2023
    Will the UE client have interop with the unity client?
  • @mLehmk #50217 07:56 AM, 31 Aug 2023
    That is a good question. I wonder what the implications are if it has or doesn't have interop
  • @nordnpv #50218 10:21 AM, 31 Aug 2023
    If Not, it would make no sense to even have different clients in the first place. Everybody would use one client or worse it would split the community. Crowd drives people
  • @mLehmk #50219 10:51 AM, 31 Aug 2023
    And I don't see how there could be interop between them, except for NCR
  • @mLehmk #50220 10:54 AM, 31 Aug 2023
    Well, login, NCR wallet, contacts, that can be interop easily
  • @Floximo #50221 11:04 AM, 31 Aug 2023
    Well at the moment its not. The NCR of Neos VR Unity client and the NCR on the website are completly disconnected from each other. This is horrible in my opinion
  • Yes it’s designed to be the same in all clients, the clients need to be up to date though which sadly the Unity one isn’t.
  • Thank you for reporting will be fixed 👍
  • @mLehmk #50224 11:27 AM, 31 Aug 2023
    Ahh, what's your plan to bring the unity client up to date?
  • @nordnpv ↶ Reply to #50222 #50225 02:05 PM, 31 Aug 2023
    To be more specific. Will both clients be able to connect / interact ,through standard methods, in game?
  • @5246786979 #50226 02:17 PM, 31 Aug 2023
    How will multiple client be updated at same time if different developments?
  • @boldparadoxal_eth #50227 02:52 PM, 31 Aug 2023
    I mean, I don't understand why so many clients to begin with. Like, will the UE one be focused on first preson shooter stuff? That'd make more sense on why multiple flavors if each one played to a specific strength and all used NCR
  • @Floximo #50228 02:56 PM, 31 Aug 2023
    My guess is that it is because the Team behind the Name Neos (Karel & Co) don't have access to the source code of the Unity Client
  • @Floximo #50229 02:56 PM, 31 Aug 2023
    As such they need to develop a new Software, as shown with the UE client
  • @boldparadoxal_eth #50230 02:57 PM, 31 Aug 2023
    So Unity version will be out of date soon because it can't be updated? What about extensions?
  • @nordnpv #50231 02:58 PM, 31 Aug 2023
    Depends if the Unreal Client meets Community Expectations
  • @Floximo #50232 02:58 PM, 31 Aug 2023
    As to my knowledge that is simply not possible to maintain longterm. And whatever product will be created with the old source code will probably not be marketed as Neos
  • if the unity client won't be updated anymore, then it will be eventually outdated, but I wouldn't call it "soon", as it might take a lot of effort to make UE client compatible with the current unity client
  • @Floximo #50234 03:25 PM, 31 Aug 2023
    That might be the understatement of the year. Feature parity might take many, many years. Compatibility is, in my eyes at least, impossible
  • @wizard_level_80 #50235 03:31 PM, 31 Aug 2023
    I don't see what is impossible here. It might take a lot of effort, but rewriting components and logix, what is most important, is definitely possible.
  • @LinkaIndustries #50236 03:34 PM, 31 Aug 2023
    One engine is c++ and the other is c# and if they chose blueprints they are more restricted for customiseability
  • @Floximo #50237 03:35 PM, 31 Aug 2023
    As you are a wizard, that might be entirely possible. I could not do that, not even together with my team and i work and teach since about 14 years as a software developer. If you want a good estimate of whats possible, we might want to ask the modders of neos, but it is my personal opinion that it is not viable.
  • @Floximo #50238 03:37 PM, 31 Aug 2023
    I mean, never say never. Throw enough manpower at a problem and it might go away. But it doesn't look like Neos has many hundret programmers at the moment that would made me think different.
  • @LinkaIndustries #50239 03:40 PM, 31 Aug 2023
    Then theirs the UGC rules of unreal... which basically shoot neos as it is in the leg or let's say blowing it entirely off. Also all content must be moderated down to the smallest detail due to UGC means the game will get rated mature so there goes neos pegi 13 rating

    Unreal doesn't like it when you offer real-time editing tools that provide systems similar to the engine running it
  • @wizard_level_80 #50240 03:42 PM, 31 Aug 2023
    Creating a detailed documentation of all components and all logix nodes (using wiki and in-game), and then recreating their behavior is possible if given enough resources, and it surely doesn't require hundreds of people. Most of these are trivial, like add or subtract 2 numbers together.
  • I wouldn't call that hard but the world model running that logix processing and the spaghetti it is and all the code for generative uix to make nodes easy plug and play is a mess
  • @LinkaIndustries #50242 03:44 PM, 31 Aug 2023
    Source : I maintain and run neosplus
  • @Floximo #50243 03:45 PM, 31 Aug 2023
    NeosPlus is an amazing piece of software in itself. How long did you work on that so far?
  • @LinkaIndustries #50244 03:45 PM, 31 Aug 2023
    How long has the developer stoppage been XD
  • @LinkaIndustries #50245 03:46 PM, 31 Aug 2023
    Our first release when we made it public and not a small community was 2022.08.16
  • @Floximo #50246 03:46 PM, 31 Aug 2023
    ... right. So about 2 years. In your personal opinion. If Neos would go offline and i would give you the money to work every day on that (and assuming you would be ok with that) how long would it take you to replicate anything that has gone offline?
  • @Floximo #50247 03:46 PM, 31 Aug 2023
    i stand corrected, one year
  • Uhh including the asset variation servers, the relay and all that I can't even give a estimate since I don't know if current is doccumented
  • @LinkaIndustries #50249 03:48 PM, 31 Aug 2023
    Avs could be done quick and relay inventory and database would be much more of a pain
  • @Floximo #50250 03:48 PM, 31 Aug 2023
    I take a guess and say you have most of the documentation in existance already, that Karel would have access to too
  • Also neosplus isn't just me it's a amazing group effort over time over 15 programmers
  • @Floximo #50252 03:49 PM, 31 Aug 2023
    So with what you have access to, any guesses?
  • @LinkaIndustries #50253 03:50 PM, 31 Aug 2023
    I havnt read most the code nor documented it but as what I have access to and didn't have legal repercussions maybe 2year ?
  • @LinkaIndustries #50254 03:50 PM, 31 Aug 2023
    If I had a team
  • @LinkaIndustries #50255 03:51 PM, 31 Aug 2023
    To basically rewire and sort out and reprogram parts and bits
  • @Floximo #50256 03:51 PM, 31 Aug 2023
    For featur parity or compatibelity?
  • @LinkaIndustries #50257 03:51 PM, 31 Aug 2023
    Oh christ
  • @LinkaIndustries #50258 03:51 PM, 31 Aug 2023
    For a unreal variant
  • @LinkaIndustries #50259 03:51 PM, 31 Aug 2023
    Yeah no... I wouldn't attempt that ,a godot version tho would be pretty simple
  • @Floximo #50260 03:52 PM, 31 Aug 2023
    So, two years with a dedicated team for feature parity?
  • Well u gotta consider one engine is c# and one is c++
  • @LinkaIndustries #50262 03:53 PM, 31 Aug 2023
    Y would have to rewrite everything to be exact in another lang
  • @Floximo #50263 03:53 PM, 31 Aug 2023
    Yea, well, thats kind of the difference between feature parity and compatibelity, right? ;)
  • @Floximo #50264 03:53 PM, 31 Aug 2023
    First one is just "can do the same stuff" while the other is "my magic sword with the logiX works and looks the same in both clients"
  • @LinkaIndustries #50265 03:53 PM, 31 Aug 2023
    All ima say is the scope of this project is huge
  • @LinkaIndustries #50266 03:54 PM, 31 Aug 2023
    Like the cost to performance to ROI and management is just hmm
  • Never look the same due to rendering and methods of shaders
  • @LinkaIndustries #50268 03:55 PM, 31 Aug 2023
    Oh wouldn't that cause more metadata in a 7zbson due to shader types for all clients and namespaces for types
  • @LinkaIndustries #50269 03:55 PM, 31 Aug 2023
    Yeah I don't wanna think about it
  • @sctanf86 #50270 04:23 PM, 31 Aug 2023
    same thing if there ever will be another new client ..
  • I want to add this to the discussion as it doesn't seem to be brought up yet. Yes, there are features that could be implemented in a different engine rather triviality, and Neos uses source generation to produce a lot of these Logix nodes automatically, for instance.

    However, from a developer standpoint one thing that is far from trivial to implement are Neos's plugins - OVR lipsync, Input, things built for and intended the Unity engine. While there are the Unreal Engine counterparts here and there, I'm afraid that isn't the case for every single one. RNNoise? Obtaining feature parody would be far from a straightforward task, most practically these would have to be implemented in house
  • @dfgHiatus #50272 04:29 PM, 31 Aug 2023
    Again, I believe anything is possible with the right amount of elbow grease. Source: I helped work on a Godot version of Neos
  • @boldparadoxal_eth #50273 04:47 PM, 31 Aug 2023
    I'm actually kind of shocked Godot wasn't made the more primary engine when revealed. I just did a quick search on it with it being open source, it feels more in spirit of what NCR wants to be according to the whitepaper
  • Then theirs the miracle to get freeimage to compile in the first place XD
  • Pain
  • @Floximo #50276 05:03 PM, 31 Aug 2023
    Well, considering that Karel wants multiple clients, it might be a good question to his team. Having a universal API and documentation to develop the Clients in question and the limits of compatibelity to each other
  • @Floximo #50277 05:03 PM, 31 Aug 2023
    I am sure a Godot version of Neos would be exactly in the spirit of things
  • @IraIrick ↶ Reply to #50273 #50278 05:03 PM, 31 Aug 2023
    Godot has really only recently become viable on the VR side of things. Keep in mind the timeline of Neos' development.
  • @IraIrick #50279 05:05 PM, 31 Aug 2023
    Though it would be a much better engine to base a new implementation on today IMO. Unreal having as many massive question marks in its licencing terms as it does.
  • @5897875079 #50280 06:40 PM, 31 Aug 2023
    Honestly getting the future plans outlined (even with forgiving or no dates) would help allot -
    Especially on the technical side, allot of the neos community just assumes this isn't viable and a scam.

    I mean, we've seen (what i thought was) frooxengine running in an unreal client, but without more technical proof allot of people have assumed it's faked to hype up NCR
    I'm pretty sure you all want to keep quiet since you don't trust your own community, but without that transparency/communication the PR continues to get shittier.
  • @D5goph #50281 07:06 PM, 31 Aug 2023
    I agree. It would be in the interest of folks who are interested in NCR to understand what the roadmap looks like moving forward.
  • @mLehmk #50282 08:45 PM, 31 Aug 2023
    You know, even different versions of the frooxengine client weren't interoperable properly. So why would a new client even be compatible?
  • @mLehmk #50283 08:47 PM, 31 Aug 2023
    The moment the UE client would surpass the other in features, it wouldn't be interoperable any more. Even NeosPlus cannot connect with the original client
  • well we did have connector patching for the version so it could
  • @LinkaIndustries #50285 09:03 PM, 31 Aug 2023
    but we found out quikcly that was dangerous
  • @NoPigRobot #50287 b o t 09:05 PM, 31 Aug 2023
    Message from Linka Industries has been deleted because it contains swear words (???)
  • @LinkaIndustries #50288 09:05 PM, 31 Aug 2023
    damn
  • @LinkaIndustries #50289 09:05 PM, 31 Aug 2023
    bot got updated
  • @LinkaIndustries #50290 09:06 PM, 31 Aug 2023
    aight lemme not be british
  • I have to agree. When I saw the trailer, I rushed into here excited to see a real project so I can finally get some funds for my site idea. But now that I've seen the Discord, I am rather confused on what to expect
  • @Floximo #50292 09:31 PM, 31 Aug 2023
    Honestly, it wasn't a good idea to showcase that UE client from a business perspective in my opinion. Without any information, there was still hope that something would actually happen and continue, that perhaps a modding group started to build on the neos framework or the stalemate of code vs name would end. But yea, we know now how that ended and it doesn't look like the two groups got a copy of the project each to continue on their own way, but instead more that one got the code and the other just the name. Its a bit like microsoft would have had 2 owners and one got the name and the other windows source code.
  • @Floximo #50293 09:32 PM, 31 Aug 2023
    You don't have to be a mastermind to know what would be more successful and how easy it would be to add one or the other.
  • @mLehmk #50294 09:33 PM, 31 Aug 2023
    You forget about the community
  • @Floximo #50295 09:38 PM, 31 Aug 2023
    The community. I have no hard data for that. If you have an opinion who got more support, i am listening?
  • @Floximo #50296 09:44 PM, 31 Aug 2023
    Actually i lied, i do have pretty accurate data about that, but i can't share it here for multiple reasons. So yes, i want to hear your opinion if you want to share.
  • @Readun #50299 09:47 PM, 31 Aug 2023
    Wrong chat xD
  • @D5goph ↶ Reply to #50294 #50300 10:07 PM, 31 Aug 2023
    How important even is the community for the success/progress of NCR though?
  • @mLehmk #50301 10:16 PM, 31 Aug 2023
    I guess we'll see
  • @XaosPrincess #50302 10:20 PM, 31 Aug 2023
    Thank you so much for fixing the account registration on the website Karel 💜🙏💜
    The MetaMovie and my own Neos project quantumbar.ai are both finalists for this year’s VR Awards and a seamless onboarding will help us a lot during the judging period 💜🏆😎
  • @D5goph ↶ Reply to #50302 #50303 10:23 PM, 31 Aug 2023
    Congrats! That sounds awesome!
  • Can we tip NCR at the bar?
  • Not yet, but I hope that we can implement this soon 💜💸😎