- 29 August 2023 (29 messages)
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One issue that prevents NCR being attractive as a way for people to have themselves funded also is in order to be liquid as someone not already in the crypto space you need to
>get supporting wallet
>find a supporting swapper
>find an exchange that can pay out to you
>buy eth to fuel the tranactions -
It' a process that is pretty roundabout for a lot of people -
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They could. We used to do stuff like that. There were a few big maker competitions, though they were organized through other channels. If you are interested in those, I'd recommend looking into Neos Festa and Creator Jam. -
The creators that won those got nice NCR prizes from the Community Developer Fund amongst other rewards. Theres still funds left in CDF. What projects do you have in mind? @boldparadoxal_eth I’m always interested in supporting good community projects. -
I guess I'm just confused why projects are shared only on the Discord, but not here. Even if the goal isn't to do a project for profit, receiving even a small amount could help distrobute the funding around, making it look more active on the chain -
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Organizationally discord is a lot neater organized to share such unless you have a telegramm with channels - 30 August 2023 (15 messages)
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Ingame transactions are more of a database with one external wallet id so there's no activity on chain unless withdrawing -
The database just tracks how much a user has and associates a internal wallet Id per account allowing karel to do the transaction to move ncr from that user to a external deposit address when it was manual idk if it still is only Karel can comment on that -
Glad to say that since the https://account.neos.com/ update withdrawals are fully automated. You can see them at the hot wallet that was created for the purpose here https://etherscan.io/address/0x884611bbc86d26270cFD26624bD756a749c25066#tokentxns My only job is to top it up when needed. -
Web registration has been added https://account.neos.com/ui/register Next up better Patreon rewards tracking, Neos Cloud space buying and staking. After that we'll be doing Worlds and Contacts panels. -
Why top it up? I think it should contain all the NCR, that are in in-game accounts together. Except you mean something like ETH for paying gas -
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But i am curious, how does the syncronization of the NCR on account.neos.com and of the NeosVR client now actually work? It seams there are still some issues? -
A hot wallet, meaning one that is connected to the internet holding all NCR on Neos Account managed wallets sounds like an unnecessary risk. Better to hold most of it in a more secure air gapped cold wallet. -
NeosVR client needs updating in terms of NCR interactions as it still has the old withdrawal UI. Please use https://account.neos.com/ for everything related to NCR in the meantime. -
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Totally, it’s the top priority of our webapp team right now. -
Just a note to the registration page karel your captcha is not conformed to the css of the container for the register section and hangs over the edge -
It warms this old otter's heart to know that CSS is still a b*tch in 2023. - 31 August 2023 (87 messages)
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Will the UE client have interop with the unity client? -
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Yes it’s designed to be the same in all clients, the clients need to be up to date though which sadly the Unity one isn’t. -
Thank you for reporting will be fixed 👍 -
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To be more specific. Will both clients be able to connect / interact ,through standard methods, in game? -
How will multiple client be updated at same time if different developments?
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I mean, I don't understand why so many clients to begin with. Like, will the UE one be focused on first preson shooter stuff? That'd make more sense on why multiple flavors if each one played to a specific strength and all used NCR -
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So Unity version will be out of date soon because it can't be updated? What about extensions? -
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if the unity client won't be updated anymore, then it will be eventually outdated, but I wouldn't call it "soon", as it might take a lot of effort to make UE client compatible with the current unity client
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I don't see what is impossible here. It might take a lot of effort, but rewriting components and logix, what is most important, is definitely possible.
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One engine is c++ and the other is c# and if they chose blueprints they are more restricted for customiseability -
As you are a wizard, that might be entirely possible. I could not do that, not even together with my team and i work and teach since about 14 years as a software developer. If you want a good estimate of whats possible, we might want to ask the modders of neos, but it is my personal opinion that it is not viable. -
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Then theirs the UGC rules of unreal... which basically shoot neos as it is in the leg or let's say blowing it entirely off. Also all content must be moderated down to the smallest detail due to UGC means the game will get rated mature so there goes neos pegi 13 rating
Unreal doesn't like it when you offer real-time editing tools that provide systems similar to the engine running it -
Creating a detailed documentation of all components and all logix nodes (using wiki and in-game), and then recreating their behavior is possible if given enough resources, and it surely doesn't require hundreds of people. Most of these are trivial, like add or subtract 2 numbers together.
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I wouldn't call that hard but the world model running that logix processing and the spaghetti it is and all the code for generative uix to make nodes easy plug and play is a mess -
Source : I maintain and run neosplus -
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How long has the developer stoppage been XD -
Our first release when we made it public and not a small community was 2022.08.16 -
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Uhh including the asset variation servers, the relay and all that I can't even give a estimate since I don't know if current is doccumented -
Avs could be done quick and relay inventory and database would be much more of a pain -
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Also neosplus isn't just me it's a amazing group effort over time over 15 programmers -
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I havnt read most the code nor documented it but as what I have access to and didn't have legal repercussions maybe 2year ? -
If I had a team -
To basically rewire and sort out and reprogram parts and bits -
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Oh christ -
For a unreal variant -
Yeah no... I wouldn't attempt that ,a godot version tho would be pretty simple -
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Well u gotta consider one engine is c# and one is c++ -
Y would have to rewrite everything to be exact in another lang -
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All ima say is the scope of this project is huge -
Like the cost to performance to ROI and management is just hmm -
Never look the same due to rendering and methods of shaders -
Oh wouldn't that cause more metadata in a 7zbson due to shader types for all clients and namespaces for types -
Yeah I don't wanna think about it -
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I want to add this to the discussion as it doesn't seem to be brought up yet. Yes, there are features that could be implemented in a different engine rather triviality, and Neos uses source generation to produce a lot of these Logix nodes automatically, for instance.
However, from a developer standpoint one thing that is far from trivial to implement are Neos's plugins - OVR lipsync, Input, things built for and intended the Unity engine. While there are the Unreal Engine counterparts here and there, I'm afraid that isn't the case for every single one. RNNoise? Obtaining feature parody would be far from a straightforward task, most practically these would have to be implemented in house -
Again, I believe anything is possible with the right amount of elbow grease. Source: I helped work on a Godot version of Neos -
I'm actually kind of shocked Godot wasn't made the more primary engine when revealed. I just did a quick search on it with it being open source, it feels more in spirit of what NCR wants to be according to the whitepaper -
Then theirs the miracle to get freeimage to compile in the first place XD -
Pain -
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Godot has really only recently become viable on the VR side of things. Keep in mind the timeline of Neos' development. -
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Honestly getting the future plans outlined (even with forgiving or no dates) would help allot -
Especially on the technical side, allot of the neos community just assumes this isn't viable and a scam.
I mean, we've seen (what i thought was) frooxengine running in an unreal client, but without more technical proof allot of people have assumed it's faked to hype up NCR
I'm pretty sure you all want to keep quiet since you don't trust your own community, but without that transparency/communication the PR continues to get shittier. -
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well we did have connector patching for the version so it could -
but we found out quikcly that was dangerous -
Message from Linka Industries has been deleted because it contains swear words (???) -
damn -
bot got updated -
aight lemme not be british -
I have to agree. When I saw the trailer, I rushed into here excited to see a real project so I can finally get some funds for my site idea. But now that I've seen the Discord, I am rather confused on what to expect -
Honestly, it wasn't a good idea to showcase that UE client from a business perspective in my opinion. Without any information, there was still hope that something would actually happen and continue, that perhaps a modding group started to build on the neos framework or the stalemate of code vs name would end. But yea, we know now how that ended and it doesn't look like the two groups got a copy of the project each to continue on their own way, but instead more that one got the code and the other just the name. Its a bit like microsoft would have had 2 owners and one got the name and the other windows source code. -
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How important even is the community for the success/progress of NCR though? -
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Thank you so much for fixing the account registration on the website Karel 💜🙏💜
The MetaMovie and my own Neos project quantumbar.ai are both finalists for this year’s VR Awards and a seamless onboarding will help us a lot during the judging period 💜🏆😎 -
Congrats! That sounds awesome! -
Can we tip NCR at the bar? -
Not yet, but I hope that we can implement this soon 💜💸😎